# Police alerts

{% hint style="info" %}
Adding other types of police alerts
{% endhint %}

## Dispatch system examples

{% tabs %}
{% tab title="Default" %}

#### Location: Client/functions.lua

{% code fullWidth="true" %}

```lua
------- / Robbery notification
RegisterNetEvent('estrp-fleeca:robberyinprogress')
AddEventHandler('estrp-fleeca:robberyinprogress',function(playerCoords,currentStreetName)
    if PlayerJob.name == "police" then
    --[[ or for QBCore:
        local PlayerData = QBCore.Functions.GetPlayerData()
	if PlayerData.job.name == "police" then ]]--
        Notifi({ title = Config.title, text = Text('bankrobbery').. " " .. currentStreetName, duration = 10000, icon = 'fa-solid fa-laptop-code', color = '#ff0000' })
        RemoveBlip(blipbankrobbery)
        blipbankrobbery = AddBlipForCoord(playerCoords)
        SetBlipSprite(blipbankrobbery , 161)
        SetBlipScale(blipbankrobbery , 2.0)
        SetBlipColour(blipbankrobbery, 3)
        PulseBlip(blipbankrobbery)
        Wait(100000)
        RemoveBlip(blipbankrobbery)
        
        end
    end)

function Policenotify()
        local playerCoords = GetEntityCoords(PlayerPedId(-1))
        local currentStreetName = GetCurrentStreetName()
        TriggerServerEvent('estrp-fleeca:robberyinprogress', playerCoords,currentStreetName)
end
```

{% endcode %}
{% endtab %}

{% tab title="Core Dispatch" %}
Location: Client/functions.lua

{% code fullWidth="true" %}

```lua
------- / Robbery notification
--[[RegisterNetEvent('estrp-fleeca:robberyinprogress')
AddEventHandler('estrp-fleeca:robberyinprogress',function(playerCoords,currentStreetName)
    if PlayerJob.name == "police" then
        Notifi({ title = Config.title, text = Text('bankrobbery').. " " .. currentStreetName, duration = 10000, icon = 'fa-solid fa-laptop-code', color = '#ff0000' })
        RemoveBlip(blipbankrobbery)
        blipbankrobbery = AddBlipForCoord(playerCoords)
        SetBlipSprite(blipbankrobbery , 161)
        SetBlipScale(blipbankrobbery , 2.0)
        SetBlipColour(blipbankrobbery, 3)
        PulseBlip(blipbankrobbery)
        Wait(100000)
        RemoveBlip(blipbankrobbery)
        
        end
    end)
]]
function Policenotify()
    local playerCoords = GetEntityCoords(PlayerPedId(-1))
    local currentStreetName = GetCurrentStreetName()
    exports['core_dispatch']:addCall(
     "10-10", 
        "Fleeca bank is being robbed: " .. currentStreetName,
    {
        {icon="fa-ruler", info=""},
    },
    {
        playerCoords.x ,playerCoords.y ,playerCoords.z 
    },
    "police", 
    3000, 
    11, 
    5,
    false
)
end
```

{% endcode %}
{% endtab %}

{% tab title="CD\_Dispatch" %}

```lua
------- / Robbery notification
--[[ RegisterNetEvent('estrp-fleeca:robberyinprogress')
AddEventHandler('estrp-fleeca:robberyinprogress',function(playerCoords,currentStreetName)
    if PlayerJob.name == "police" then
        Notifi({ title = Config.title, text = Text('bankrobbery').. " " .. currentStreetName, duration = 10000, icon = 'fa-solid fa-laptop-code', color = '#ff0000' })
        RemoveBlip(blipbankrobbery)
        blipbankrobbery = AddBlipForCoord(playerCoords)
        SetBlipSprite(blipbankrobbery , 161)
        SetBlipScale(blipbankrobbery , 2.0)
        SetBlipColour(blipbankrobbery, 3)
        PulseBlip(blipbankrobbery)
        Wait(100000)
        RemoveBlip(blipbankrobbery)

        end
    end) --]]

    function Policenotify()
        local data = exports['cd_dispatch']:GetPlayerInfo()
        TriggerServerEvent('cd_dispatch:AddNotification', {
            job_table = {'police', }, 
            coords = data.coords,
            title = '10-15 - Fleeca Bank alarm',
            message = 'The Alarm of a  Fleeca Bank went off! Location: '..data.street, 
            flash = 0,
            unique_id = data.unique_id,
            sound = 1,
            blip = {
                sprite = 431, 
                scale = 1.2, 
                colour = 3,
                flashes = false, 
                text = '112 - Fleeca Bank Alarm',
                time = 5,
                radius = 0,
            }
        })
end
```

{% endtab %}

{% tab title="PS-Dispatch" %}

#### Location: Client/functions.lua

```lua
------- / Robbery notification
RegisterNetEvent('estrp-fleeca:robberyinprogress')
AddEventHandler('estrp-fleeca:robberyinprogress',function(playerCoords,currentStreetName)
    if PlayerJob.name == "police" then
--[[ or for QBCore:
        local PlayerData = QBCore.Functions.GetPlayerData()
	if PlayerData.job.name == "police" then ]]--
        exports['ps-dispatch']:FleecaBankRobbery(camId)
        end
    end)

function Policenotify()
        local playerCoords = GetEntityCoords(PlayerPedId(-1))
        local currentStreetName = GetCurrentStreetName()
        TriggerServerEvent('estrp-fleeca:robberyinprogress', playerCoords,currentStreetName)
end
```

Serverside

```lua
RegisterServerEvent('estrp-fleeca:robberyinprogress')
AddEventHandler('estrp-fleeca:robberyinprogress', function(playerCoords,currentStreetName)
TriggerClientEvent('estrp-fleeca:robberyinprogress', source, playerCoords,currentStreetName)
end)
```

{% endtab %}

{% tab title="Linden Outlawalert" %}

#### Location: Server/functionsserv.lua

```lua
RegisterServerEvent('estrp-fleeca:robberyinprogress')
AddEventHandler('estrp-fleeca:robberyinprogress', function(playerCoords,currentStreetName)
local data = {displayCode = '10-10', description = 'Fleeca Bank Robbery', isImportant = 1, recipientList = {'police'}, length = '20000', infoM = 'fa-info-circle', info = 'Fleeca bank robbery in progress'}
local dispatchData = {dispatchData = data, caller = 'Bank Security System', coords = GetEntityCoords(GetPlayerPed(source))}
TriggerEvent('wf-alerts:svNotify', dispatchData)
end)
```

{% endtab %}
{% endtabs %}
