# Items

{% hint style="info" %}
**Installation of the script**\
\
• OX: Placement location: ox\_Inventory/data/items.lua&#x20;

• QB: Placement qb-core/shared/items.lua

• Item images in script folder

• Minigames in script folder

• Feel free to change items label, weight and description.
{% endhint %}

## Items

{% tabs %}
{% tab title="OX" %}

```lua
['golden_egg'] = {
	label = 'Golden egg',
	weight = 150,
	stack = false,
	close = false,
	description = 'Expensive egg statue, made out of pure gold',
},
['goldbull'] = {
	label = 'Golden coins',
	weight = 100,
	stack = true,
	close = false,
	description = 'Some golden coins',
},
['laser_drill'] = {
	label = 'Laser drill',
	weight = 2050,
	stack = false,
	close = false,
	description = 'A large industrial laser drill',
},
['necklace'] = {
		label = 'Necklace',
		description = "Necklace made of pure gold",
		weight = 1000,
		stack = true,
		close = true
	},
['ring'] = {
		label = 'Ring',
		description = "Ring, made out of diamonds",
		weight = 1000,
		stack = true,
		close = true
	},
['rolex'] = {
		label = 'Rolex',
		description = "Special golden edition of Rolex watch",
		weight = 1000,
		stack = true,
		close = true
	},
["thermite"] = {
		label = "Thermite",
		weight = 1000,
		stack = true,
		close = true,
		description = "Sometimes you'd wish for everything to burn",
	},
['hack_usb'] = {
		label = 'Hacking USB',
		weight = 50,
		stack = false,
		close = false,
		description = 'USB device which contains various hacking softwares',
	},
['painting_low'] = {
		label = 'Cheap painting',
		weight = 50,
		stack = false,
		close = false,
		description = 'Not so expensive painting, but money is money.',
	},
['painting_medium'] = {
		label = 'Painting',
		weight = 50,
		stack = false,
		close = false,
		description = 'Medium value painting',
	},
['painting_high'] = {
		label = 'Expensive painting',
		weight = 50,
		stack = false,
		close = false,
		description = 'Very expensive painting',
	},
['lockpick'] = {
		label = 'lockpick',
		weight = 50,
		stack = false,
		close = false,
		description = 'Useful tool to pick locks',
	},
--- OX inventory has it already as a weapon (so should others) but adding it in case
['WEAPON_SWITCHBLADE'] = {
		label = 'Switchblade',
		weight = 50,
		stack = false,
		close = false,
		description = 'Switchblade knife',
	},
```

{% endtab %}

{% tab title="QB" %}

```lua
['golden_egg'] = {
    name = 'golden_egg',
    label = 'Golden Egg',
    weight = 150,
    type = 'item',
    image = 'golden_egg.png',
    unique = true,
    useable = false,
    shouldClose = false,
    description = 'Expensive egg statue, made out of pure gold'
},
['goldbull'] = {
    name = 'goldbull',
    label = 'Golden Coins',
    weight = 100,
    type = 'item',
    image = 'goldbull.png',
    unique = false,
    useable = false,
    shouldClose = false,
    description = 'Some golden coins'
},
['laser_drill'] = {
    name = 'laser_drill',
    label = 'Laser Drill',
    weight = 2050,
    type = 'item',
    image = 'laser_drill.png',
    unique = true,
    useable = false,
    shouldClose = false,
    description = 'A large industrial laser drill'
},
['necklace'] = {
    name = 'necklace',
    label = 'Gold Necklace',
    weight = 1000,
    type = 'item',
    image = 'necklace.png',
    unique = false,
    useable = false,
    shouldClose = true,
    description = 'Necklace made of pure gold'
},
['ring'] = {
    name = 'ring',
    label = 'Diamond Ring',
    weight = 1000,
    type = 'item',
    image = 'ring.png',
    unique = false,
    useable = false,
    shouldClose = true,
    description = 'Ring, made out of diamonds'
},
['rolex'] = {
    name = 'rolex',
    label = 'Rolex Watch',
    weight = 1000,
    type = 'item',
    image = 'rolex.png',
    unique = false,
    useable = false,
    shouldClose = true,
    description = 'Special golden edition of Rolex watch'
},
['thermite'] = {
    name = 'thermite',
    label = 'Thermite',
    weight = 1000,
    type = 'item',
    image = 'thermite.png',
    unique = false,
    useable = false,
    shouldClose = true,
    description = "Sometimes you'd wish for everything to burn"
},
['hack_usb'] = {
    name = 'hack_usb',
    label = 'Hacking USB',
    weight = 50,
    type = 'item',
    image = 'hack_usb.png',
    unique = true,
    useable = false,
    shouldClose = false,
    description = 'USB device which contains various hacking software'
},
['painting_low'] = {
    name = 'painting_low',
    label = 'Cheap Painting',
    weight = 50,
    type = 'item',
    image = 'painting_low.png',
    unique = true,
    useable = false,
    shouldClose = false,
    description = 'Not so expensive painting, but money is money'
},
['painting_medium'] = {
    name = 'painting_medium',
    label = 'Painting',
    weight = 50,
    type = 'item',
    image = 'painting_medium.png',
    unique = true,
    useable = false,
    shouldClose = false,
    description = 'Medium value painting'
},
['painting_high'] = {
    name = 'painting_high',
    label = 'Expensive Painting',
    weight = 50,
    type = 'item',
    image = 'painting_high.png',
    unique = true,
    useable = false,
    shouldClose = false,
    description = 'Very expensive painting'
},
['lockpick'] = {
    name = 'lockpick',
    label = 'Lockpick',
    weight = 50,
    type = 'item',
    image = 'lockpick.png',
    unique = false,
    useable = true,
    shouldClose = false,
    description = 'Useful tool to pick locks'
},
--- Adding this just in case, since inventories should have it
['WEAPON_SWITCHBLADE'] = {
    name = 'WEAPON_SWITCHBLADE',
    label = 'Switchblade',
    weight = 50,
    type = 'weapon',
    image = 'WEAPON_SWITCHBLADE.png',
    unique = true,
    useable = true,
    shouldClose = false,
    description = 'Switchblade knife'
},

```

{% endtab %}
{% endtabs %}


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