📝Items

Installation of the script • OX: Placement location: ox_Inventory/data/items.lua

• QB: Placement qb-core/shared/items.lua

• Item images in script folder

• Minigames in script folder

• Feel free to change items label, weight and description.

Items

['golden_egg'] = {
	label = 'Golden egg',
	weight = 150,
	stack = false,
	close = false,
	description = 'Expensive egg statue, made out of pure gold',
},
['goldbull'] = {
	label = 'Golden coins',
	weight = 100,
	stack = true,
	close = false,
	description = 'Some golden coins',
},
['laser_drill'] = {
	label = 'Laser drill',
	weight = 2050,
	stack = false,
	close = false,
	description = 'A large industrial laser drill',
},
['necklace'] = {
		label = 'Necklace',
		description = "Necklace made of pure gold",
		weight = 1000,
		stack = true,
		close = true
	},
['ring'] = {
		label = 'Ring',
		description = "Ring, made out of diamonds",
		weight = 1000,
		stack = true,
		close = true
	},
['rolex'] = {
		label = 'Rolex',
		description = "Special golden edition of Rolex watch",
		weight = 1000,
		stack = true,
		close = true
	},
["thermite"] = {
		label = "Thermite",
		weight = 1000,
		stack = true,
		close = true,
		description = "Sometimes you'd wish for everything to burn",
	},
['hack_usb'] = {
		label = 'Hacking USB',
		weight = 50,
		stack = false,
		close = false,
		description = 'USB device which contains various hacking softwares',
	},
['painting_low'] = {
		label = 'Cheap painting',
		weight = 50,
		stack = false,
		close = false,
		description = 'Not so expensive painting, but money is money.',
	},
['painting_medium'] = {
		label = 'Painting',
		weight = 50,
		stack = false,
		close = false,
		description = 'Medium value painting',
	},
['painting_high'] = {
		label = 'Expensive painting',
		weight = 50,
		stack = false,
		close = false,
		description = 'Very expensive painting',
	},
['lockpick'] = {
		label = 'lockpick',
		weight = 50,
		stack = false,
		close = false,
		description = 'Useful tool to pick locks',
	},
--- OX inventory has it already as a weapon (so should others) but adding it in case
['WEAPON_SWITCHBLADE'] = {
		label = 'Switchblade',
		weight = 50,
		stack = false,
		close = false,
		description = 'Switchblade knife',
	},

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