Items
Installation of the script • OX: Placement location: ox_Inventory/data/items.lua
• QB: Placement qb-core/shared/items.lua
• Item images in script folder
• Minigames in script folder
• Feel free to change items label, weight and description.
Items
['goldbull'] = {
label = 'Golden coins',
weight = 100,
stack = true,
close = false,
description = 'Some golden coins',
},
['large_drill'] = {
label = 'Drill',
weight = 2050,
stack = false,
close = false,
description = 'A large industrial drill',
},
['cutter'] = {
label = 'Plasmacutter',
weight = 2050,
stack = false,
close = false,
description = 'Cutting tool to cut thick secure glass',
},
['c4_stick'] = {
label = 'C4',
weight = 2050,
stack = false,
close = false,
description = 'Small stick of C4 to make a small explosion',
},
['thermaldrill'] = {
label = 'Thermal drill',
weight = 2050,
stack = false,
close = false,
description = 'A large industrial thermal drill',
},
['necklace'] = {
label = 'Necklace',
description = "Necklace made of pure gold",
weight = 1000,
stack = true,
close = true
},
['ring'] = {
label = 'Ring',
description = "Ring, made out of diamonds",
weight = 1000,
stack = true,
close = true
},
['rolex'] = {
label = 'Rolex',
description = "Special golden edition of Rolex watch",
weight = 1000,
stack = true,
close = true
},
['gold_bar'] = {
label = 'Bar of gold',
description = "Bar made of gold",
weight = 1000,
stack = true,
close = true
},
["yellow_diamond"] = {
label = "Yellow diamond",
weight = 1000,
stack = true,
close = true,
description = "Very expensive yellow diamond!",
},
['painting_low'] = {
label = 'Cheap painting',
weight = 50,
stack = false,
close = false,
description = 'Not so expensive painting, but money is money.',
},
['painting_medium'] = {
label = 'Painting',
weight = 50,
stack = false,
close = false,
description = 'Medium value painting',
},
['painting_high'] = {
label = 'Expensive painting',
weight = 50,
stack = false,
close = false,
description = 'Very expensive painting',
},
['hack_usb'] = {
label = 'Hacking USB',
weight = 50,
stack = false,
close = false,
description = 'USB device which contains various hacking softwares',
},
--- WEAPON_SWITCHBLADE should be in every inventory if not then you can add it too!
['WEAPON_SWITCHBLADE'] = {
label = 'Switchblade',
weight = 50,
stack = false,
close = false,
description = 'Switchblade knife',
},
['goldbull'] = {
name = 'goldbull',
label = 'Golden Coins',
weight = 100,
type = 'item',
image = 'goldbull.png',
unique = false,
useable = false,
shouldClose = false,
description = 'Some golden coins'
},
['large_drill'] = {
name = 'large_drill',
label = 'Drill',
weight = 2050,
type = 'item',
image = 'large_drill.png',
unique = false,
useable = false,
shouldClose = false,
description = 'A large industrial drill'
},
['cutter'] = {
name = 'cutter',
label = 'Plasmacutter',
weight = 2050,
type = 'item',
image = 'cutter.png',
unique = false,
useable = false,
shouldClose = false,
description = 'Cutting tool to cut thick secure glass'
},
['c4_stick'] = {
name = 'c4_stick',
label = 'C4',
weight = 2050,
type = 'item',
image = 'c4_stick.png',
unique = false,
useable = false,
shouldClose = false,
description = 'Small stick of C4 to make a small explosion'
},
['thermaldrill'] = {
name = 'thermaldrill',
label = 'Thermal Drill',
weight = 2050,
type = 'item',
image = 'thermaldrill.png',
unique = false,
useable = false,
shouldClose = false,
description = 'A large industrial thermal drill'
},
['necklace'] = {
name = 'necklace',
label = 'Necklace',
weight = 1000,
type = 'item',
image = 'necklace.png',
unique = false,
useable = false,
shouldClose = true,
description = 'Necklace made of pure gold'
},
['ring'] = {
name = 'ring',
label = 'Ring',
weight = 1000,
type = 'item',
image = 'ring.png',
unique = false,
useable = false,
shouldClose = true,
description = 'Ring, made out of diamonds'
},
['rolex'] = {
name = 'rolex',
label = 'Rolex',
weight = 1000,
type = 'item',
image = 'rolex.png',
unique = false,
useable = false,
shouldClose = true,
description = 'Special golden edition of Rolex watch'
},
['gold_bar'] = {
name = 'gold_bar',
label = 'Bar of Gold',
weight = 1000,
type = 'item',
image = 'gold_bar.png',
unique = false,
useable = false,
shouldClose = true,
description = 'Bar made of gold'
},
['yellow_diamond'] = {
name = 'yellow_diamond',
label = 'Yellow Diamond',
weight = 1000,
type = 'item',
image = 'yellow_diamond.png',
unique = false,
useable = false,
shouldClose = true,
description = 'Very expensive yellow diamond!'
},
['painting_low'] = {
name = 'painting_low',
label = 'Cheap Painting',
weight = 50,
type = 'item',
image = 'painting_low.png',
unique = false,
useable = false,
shouldClose = false,
description = 'Not so expensive painting, but money is money.'
},
['painting_medium'] = {
name = 'painting_medium',
label = 'Painting',
weight = 50,
type = 'item',
image = 'painting_medium.png',
unique = false,
useable = false,
shouldClose = false,
description = 'Medium value painting'
},
['painting_high'] = {
name = 'painting_high',
label = 'Expensive Painting',
weight = 50,
type = 'item',
image = 'painting_high.png',
unique = false,
useable = false,
shouldClose = false,
description = 'Very expensive painting'
},
['hack_usb'] = {
name = 'hack_usb',
label = 'Hacking USB',
weight = 50,
type = 'item',
image = 'hack_usb.png',
unique = false,
useable = false,
shouldClose = false,
description = 'USB device which contains various hacking softwares'
},
--- WEAPON_SWITCHBLADE should be in every inventory if not then you can add it too!
['weapon_switchblade'] = {
name = 'weapon_switchblade',
label = 'Switchblade',
weight = 50,
type = 'weapon',
image = 'weapon_switchblade.png',
unique = true,
useable = true,
shouldClose = false,
description = 'Switchblade knife'
},
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