# Live change - patchnotes

🏦 Banks: All files updated in script folders

{% tabs %}
{% tab title="Fleeca" %}
{% code overflow="wrap" fullWidth="true" %}
```
📆 Updates: 13.09.2024-----------------------------------
• 👮 Optimized police amount check
📆 Updates: 10.09.2024-----------------------------------
• 💴 Added support for QB original markedbills
📆 Updates: 09.09.2024-----------------------------------
• 🛒 Trollies are synced between players.
• ⏰ Cooldown to end robbery and clean bank of trollies, 
instead of distance. 
(Set Config.Bankclear at least 5 - 10 minutes smaller than
Config.cooldown)
• ⏰ Config.Bankclear = Clears the bank, deletes trollies, removes drilling targets.
• ⏰ Config.cooldown = When bank can be robbed again.
• 🏛️ Safety deposit boxes can be drilled now only when robbery is started,
after robbery ending or you're too far away from the bank when robbery starts 
you are not able to drill safety deposit boxes, to prevent door glitchings.
• 🔄 Restarting script while trollies are spawned is not reccomended, may lead to the glitches as they are inserted to the tables now when spawned and grabbed.
• 💸 You can choose now between if black money should be given as a item or as an core function, and you can change the item of black_money.
• 🧰 Various small last bug fixes.
• 🎒 Supported inventories now: [ESX: QS/OX/Other, QB: QS/OX/QB/Other
(other = inventory thet supports core functions to add, 
remove, detect item amounts)]
• 👁️ Supported targets: [ESX: OX/Qtarget, QB: OX/Qtarget/QB-Target]
• 💣 Bomb prop is placed now closer to the door as it was too far away previously.
• 🗒️ Discord logs added and fixed.

❗On any errors or problems, contact us in our discord and open a ticket!
```
{% endcode %}
{% endtab %}

{% tab title="Pacific" %}
<pre data-overflow="wrap"><code>📆 Updates: 17.11.2024-----------------------------------
• 🚪 ESX/QB Fixed open door to bybass the police check
📆 Updates: 13.09.2024-----------------------------------
• 👮 Optimized police amount check
📆 Updates: 10.09.2024-----------------------------------
• 💴 Added support for QB original markedbills
📆 Updates: 09.09.2024-----------------------------------
<strong>• 🛒 Trollies are synced between players.
</strong>• 💎 Vitrines are synced between players.
• ⏰ Cooldown to end robbery and clean bank of trollies, 
instead of distance. 
(Set Config.Bankclear at least 5 - 10 minutes smaller than
Config.cooldown)
• ⏰ Config.Bankclear = Clears the bank, deletes trollies, removes drilling targets.
• ⏰ Config.cooldown = When bank can be robbed again.
• 🏛️ Safety deposit boxes can be drilled now only when robbery is started,
after robbery ending or you're too far away from the bank when robbery starts 
you are not able to drill safety deposit boxes, to prevent door glitchings.
• 🔄 Restarting script while trollies are spawned is not reccomended, may lead to the glitches as they are inserted to the tables now when spawned and grabbed.
• 💸 You can choose now between if black money should be given as a item or as an core function, and you can change the item of black_money.
• 🧰 Various small last bug fixes.
• 🎒 Supported inventories now: [ESX: QS/OX/Other, QB: QS/OX/QB/Other
(other = inventory thet supports core functions to add, 
remove, detect item amounts)].
• 👁️ Supported targets: [ESX: OX/Qtarget, QB: OX/Qtarget/QB-Target].
• 🗒️ Discord logs added and fixed.

❗On any errors or problems, contact us in our discord and open a ticket!
</code></pre>
{% endtab %}

{% tab title="Paleto Gabz" %}
<pre data-overflow="wrap"><code>📆 Updates: 13.09.2024-----------------------------------
• 👮 Optimized police amount check
📆 Updates: 10.09.2024-----------------------------------
• 💴 Added support for QB original markedbills
📆 Updates: 09.09.2024-----------------------------------
<strong>• 🛒 Trollies are synced between players.
</strong>• 💎 Vitrines are synced between players.
• ☑️ Minisafe is synced between players.
• ⏰ Cooldown to end robbery and clean bank of trollies, 
instead of distance. 
(Set Config.Bankclear at least 5 - 10 minutes smaller than
Config.cooldown)
• ⏰ Config.Bankclear = Clears the bank, deletes trollies, removes drilling targets.
• ⏰ Config.cooldown = When bank can be robbed again.
• 🏛️ Safety deposit boxes can be drilled now only when robbery is started,
after robbery ending or you're too far away from the bank when robbery starts 
you are not able to drill safety deposit boxes, to prevent door glitchings.
• 🔄 Restarting script while trollies are spawned is not reccomended, may lead to the glitches as they are inserted to the tables now when spawned and grabbed.
• 💸 You can choose now between if black money should be given as a item or as an core function, and you can change the item of black_money.
• 🧰 Various small last bug fixes.
• 🎒 Supported inventories now: [ESX: QS/OX/Other, QB: QS/OX/QB/Other
(other = inventory thet supports core functions to add, 
remove, detect item amounts)].
• 👁️ Supported targets: [ESX: OX/Qtarget, QB: OX/Qtarget/QB-Target].
• 🗒️ Discord logs added and fixed.

❗On any errors or problems, contact us in our discord and open a ticket!
</code></pre>
{% endtab %}

{% tab title="Paleto Default" %}
{% code overflow="wrap" %}
```
📆 Updates: 13.09.2024-----------------------------------
• 👮 Optimized police amount check
📆 Updates: 10.09.2024-----------------------------------
• 💴 Added support for QB original markedbills
📆 Updates: 09.09.2024-----------------------------------
• 🛒 Trollies are synced between players.
• 💎 Vitrines are synced between players.
• ⏰ Cooldown to end robbery and clean bank of trollies, 
instead of distance. 
(Set Config.Bankclear at least 5 - 10 minutes smaller than
Config.cooldown)
• ⏰ Config.Bankclear = Clears the bank, deletes trollies, removes drilling targets.
• ⏰ Config.cooldown = When bank can be robbed again.
• 🏛️ Safety deposit boxes can be drilled now only when robbery is started,
after robbery ending or you're too far away from the bank when robbery starts 
you are not able to drill safety deposit boxes, to prevent door glitchings.
• 🔄 Restarting script while trollies are spawned is not reccomended, may lead to the glitches as they are inserted to the tables now when spawned and grabbed.
• 💸 You can choose now between if black money should be given as a item or as an core function, and you can change the item of black_money.
• 🧰 Various small last bug fixes.
• 🎒 Supported inventories now: [ESX: QS/OX/Other, QB: QS/OX/QB/Other
(other = inventory thet supports core functions to add, 
remove, detect item amounts)].
• 👁️ Supported targets: [ESX: OX/Qtarget, QB: OX/Qtarget/QB-Target].
• 🗒️ Discord logs added and fixed.

❗On any errors or problems, contact us in our discord and open a ticket!
```
{% endcode %}
{% endtab %}

{% tab title="Roxwood" %}
{% code overflow="wrap" %}
```
📆 Updates: 13.09.2024-----------------------------------
• 👮 Optimized police amount check
📆 Updates: 10.09.2024-----------------------------------
• 💴 Added support for QB original markedbills
📆 Updates: 09.09.2024-----------------------------------
• 🛒 Trollies are synced between players.
• 💎 Vitrines are synced between players.
• ⏰ Cooldown to end robbery and clean bank of trollies, 
instead of distance. 
(Set Config.Bankclear at least 5 - 10 minutes smaller than
Config.cooldown)
• ⏰ Config.Bankclear = Clears the bank, deletes trollies, removes drilling targets.
• ⏰ Config.cooldown = When bank can be robbed again.
• 🏛️ Safety deposit boxes can be drilled now only when robbery is started,
after robbery ending or you're too far away from the bank when robbery starts 
you are not able to drill safety deposit boxes, to prevent door glitchings.
• 🔄 Restarting script while trollies are spawned is not reccomended, may lead to the glitches as they are inserted to the tables now when spawned and grabbed.
• 💸 You can choose now between if black money should be given as a item or as an core function, and you can change the item of black_money.
• 🧰 Various small last bug fixes.
• 🎒 Supported inventories now: [ESX: QS/OX/Other, QB: QS/OX/QB/Other
(other = inventory thet supports core functions to add, 
remove, detect item amounts)].
• 👁️ Supported targets: [ESX: OX/Qtarget, QB: OX/Qtarget/QB-Target].
• 🗒️ Discord logs added and fixed.

❗On any errors or problems, contact us in our discord and open a ticket!
```
{% endcode %}
{% endtab %}
{% endtabs %}

💰 Other robberies / heists: All files updated in script folders

{% tabs %}
{% tab title="Vangelico" %}
<pre data-overflow="wrap"><code>📆 Updates: 03.10.2024-----------------------------------
<strong>• ⏰/📝 Fixed issue with time check for robberires and and a typo in the functions file.
</strong>📆 Updates: 13.09.2024-----------------------------------
• 👮 Optimized police amount check
📆 Updates: 10.09.2024-----------------------------------
• 💴 Added support for QB original markedbills
📆 Updates: 09.09.2024-----------------------------------
• 💍 Jewel vitrines are synced between players.
• 💎 Vitrines are synced between players.
• ⏰ Cooldown to end robbery and clean store of broken vitrines, 
instead of distance. 
(Set Config.Jewelsclear at least 5 - 10 minutes smaller than
Config.cooldown)
• ⏰ Config.Jewelsclear = Clears the jewellery, fixes broken vitrines, etc.
• ⏰ Config.cooldown = When jewellery can be robbed again.
• 🏛️ Jewel vitrines can now only be broken when robbery is started, removed target option to join robbery, as now everyone can rob while robbery is started.
• 💸 You can choose now between if black money should be given as a item or as an core function, and you can change the item of black_money.
• 🧰 Various small last bug fixes.
• 🎒 Supported inventories now: [ESX: QS/OX/Other, QB: QS/OX/QB/Other
(other = inventory thet supports core functions to add, remove, detect item amounts)].
• 👁️ Supported targets: [ESX: OX/Qtarget, QB: OX/Qtarget/QB-Target].
• 🗒️ Discord logs added and fixed.

❗On any errors or problems, contact us in our discord and open a ticket!
</code></pre>
{% endtab %}

{% tab title="Merryweather HQ" %}
```
📆 Updates: 13.09.2024-----------------------------------
• 👮 Optimized police amount check
📆 Updates: 09.09.2024-----------------------------------
• 📦 Containers are synced between players.
• 📦 Looting spots are synced between players.
• 🗒️ Discord logs added and fixed.
• 👁️ Supported targets: [ESX: OX/Qtarget, QB: OX/Qtarget/QB-Target].

❗On any errors or problems, contact us in our discord and open a ticket!
```
{% endtab %}

{% tab title="Shop Robbery" %}
{% code overflow="wrap" %}
```
📆 Updates: 13.09.2024-----------------------------------
• 👮 Optimized police amount check
📆 Updates: 10.09.2024-----------------------------------
• 💴 Added support for QB original markedbills
📆 Updates: 09.09.2024-----------------------------------
• 🎒 Supported inventories now: [ESX: QS/OX/Other, QB: QS/OX/QB/Other
(other = inventory thet supports core functions to add, remove, detect item amounts)].
• 🧰 Various bug and problem fixes.
• 💸 You can choose now between if black money should be given as a item or as an core function, and you can change the item of black_money.

❗On any errors or problems, contact us in our discord and open a ticket!
```
{% endcode %}
{% endtab %}

{% tab title="Yacht" %}
{% code overflow="wrap" %}
```
📆 Updates: 13.09.2024-----------------------------------
• 👮 Optimized police amount check
📆 Updates: 10.09.2024-----------------------------------
• 💴 Added support for QB original markedbills
📆 Updates: 09.09.2024-----------------------------------
• 💎 Vitrine is synced between players.
• ☑️ Safes are synced between players.
• 📦 Looting spots are synced between players.
• 🧰 Various small last bug fixes.
• 👁️ Supported targets: [ESX: OX/Qtarget, QB: OX/Qtarget/QB-Target].

❗On any errors or problems, contact us in our discord and open a ticket!
```
{% endcode %}
{% endtab %}

{% tab title="Union Dep" %}
<pre data-overflow="wrap"><code>📆 Updates: 09/23/2024 -----------------------------------
🔑 Added as a test, to give keys for Heist spawned vehicles for QBCore escrowed version (probably temporary).
💸 Fixed QBCore version clean money triggers.
📆 Updates: 09/21/2024 -----------------------------------
<strong>🛑 Fixed errors caused by keymaster having issues during script uploading.
</strong></code></pre>
{% endtab %}
{% endtabs %}
